Showing 9 Result(s)

Apple | Senior Producer

Role: Senior Producer
Project: Hardware & Retail Platforms
Client: Apple (Cupertino, CA)
Brand: Apple
Year: 2019-Current

  • Lead Producer on the Retail Platform team. Our team conducts user testing on new features, I translate user feedback into software functionality which informs UX, design, taxonomy structure, backend. I manage the timeline and ensure a successful launch.
  • Experience producing highly secretive “black” projects while managing, distributing large quantity of assets within a marketing organization. I lead a team to create over 700 bespoke images for Apple Watch.
  • Lead Producer on 3D product asset creation, shared with marketing for the Apple Watch Series 5 launch. Hardware imagery is created to be an exact photo representation of the product. The final 3D imagery had to be not only accurate to the original hardware CAD file, but the season’s watch band colors had to be photo realistic and accurate to the physical product itself.
  • My role is to ensure hardware imagery is accurately represented in marketing across platforms.
  • Lead Producer in planning, kickoff, production and delivery of hundreds of hardware images to functional teams.
  • Maintain relationships with Industrial Design (ID) and Product Design (PD) to validate product info, and acquire reference prototypes and material samples.
  • Lead Producer across multiple vendors to ensure budgetary, creative and delivery targets for all projects are met.
  • Actively work with the Hardware Art Director (HWAD) to create and develop best creative practice and standards for the product category.

Oculus Rift S | Defy Reality


Role: Product Marketing Manager (strategy) & Producer
Project: Rift S launch film, live action, animation, sfx, sound design
Client: Oculus (Menlo Park, CA)
Brand: Facebook
Year: 2018-2019

  • Led successful product go-to-market launch (achieved sales goal upon campaign launch)
  • Involved in product positioning via ecomm, partnerships, content, social, PR, advertising
  • Co-produced live action shoot and post production
  • Ensured project stayed on budget and on schedule while able to communicate risk

Oculus Quest | OC5



Role: Product Marketing Manager (strategy)/Producer
Project: Quest launch film
Description: Quest hardware announcement film unveiled at OC5 involving 3D, CG, live action, animation, sfx, sound design
Client: Oculus (Menlo Park, CA)
Brand: Oculus
Year: 2018-2019

  • Led successful product go-to-market launch (achieved sales goal upon campaign launch)
  • Involved in product positioning via ecomm, partnerships, content, social, PR, advertising
  • Led live action and post production producer
  • Ensured project stayed on budget and on schedule while able to communicate risk

Facebook | Friendversary



Role: Product Producer
Project: Friendversary 2018, Facebook platform dynamic build
Client: Facebook (Menlo Park, CA)
Brand: Facebook
Year: 2017-2018

  • Led live action, animation, post production and technical producer
  • Partnered closely with cross-functional product teams to identify data points for unique relationships on FB
  • Involved in on-platform A/B testing
  • Main point of contact for vendor and internal creative team

Samsung | Next Is Now


Role: Lead Technical Producer
Project: HTML/CSS mobile/desktop build, live action, social content
Client: Sid Lee (Montreal, QC)
Brand: Samsung
Year: 2015
Featured on 9to5Google

  • Led live action, animation, post production and technical production
  • Worked closely with client on drafting/implementing website technical requirements
  • Front end and back end localized dynamic website build for user generated content
  • Main point of contact for vendor and internal creative team
  • Ensured project stayed on budget and on schedule while able to communicate risk

Fanta | Play Fanta: Saving the Source



Role: Executive Producer
Project: HTML/CSS localized website build, illustration, animation, sfx, sound design
Client: Ogilvy & Mather (New York, NY)
Brand: Fanta, Coca-Cola
Year: 2013-2014

  • Producer Lead day-to-day point of contact with client and internal creative teams
  • Ensured project stayed on budget and on schedule while able to communicate risk
  • Front end and back end localized dynamic website build
  • Main point of contact for vendor and internal creative team

Land Rover | Well Storied



Role: Lead Technical Producer
Project: HTML/CSS dynamic website build, live action, post-production, sfx, sound design
Client: Y&R (New York, NY)
Brand: Land Rover
Year: 2014

  • Led live action, animation, post production as a technical producer
  • Front end and back end localized dynamic website build for user generated content
  • Main point of contact for vendor and internal creative team
  • Ensured project stayed on budget and on schedule while able to communicate risk

Google | A Google a Day

Role: Producer
Project: A Google a Day – Daily Google brainteaser to help hone your search skills.
Client: Google Creative Lab (New York, NY)
Brand: Google
Year: 2012
Featured on Wired

  • Led a team of UX designers, developers, creatives from concept to launch

  • Partnered closely with Google engineers to ensure creative concept was achieved while building on Google Search platform

  • Held a key role in campaign roll out across digital and print media that ultimately reached millions or users globally

Nike Football | 90 Days of Football

Role: Producer
Project: PHP localized website build for APAC, individual content builds (90+ mini Flash games) involving illustration, design, animation, video
Agency: AKQA (San Francisco, CA)
Brand: Nike Football APAC
Year: 2007-2008

• Producer Lead day-to-day point of contact with client and internal creative teams
• Front end and back end localized dynamic website build
• Main point of contact for vendor and internal creative team
• Ensured project stayed on budget and on schedule while able to communicate risk